Caffe
tile_layer.hpp
1 #ifndef CAFFE_TILE_LAYER_HPP_
2 #define CAFFE_TILE_LAYER_HPP_
3 
4 #include <vector>
5 
6 #include "caffe/blob.hpp"
7 #include "caffe/layer.hpp"
8 #include "caffe/proto/caffe.pb.h"
9 
10 namespace caffe {
11 
15 template <typename Dtype>
16 class TileLayer : public Layer<Dtype> {
17  public:
18  explicit TileLayer(const LayerParameter& param)
19  : Layer<Dtype>(param) {}
20  virtual void Reshape(const vector<Blob<Dtype>*>& bottom,
21  const vector<Blob<Dtype>*>& top);
22 
23  virtual inline const char* type() const { return "Tile"; }
24  virtual inline int ExactNumBottomBlobs() const { return 1; }
25  virtual inline int ExactNumTopBlobs() const { return 1; }
26 
27  protected:
28  virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,
29  const vector<Blob<Dtype>*>& top);
30  virtual void Forward_gpu(const vector<Blob<Dtype>*>& bottom,
31  const vector<Blob<Dtype>*>& top);
32 
33  virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,
34  const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
35  virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,
36  const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
37 
38  unsigned int axis_, tiles_, outer_dim_, inner_dim_;
39 };
40 
41 } // namespace caffe
42 
43 #endif // CAFFE_TILE_LAYER_HPP_
virtual void Backward_cpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the CPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
Definition: tile_layer.cpp:38
Copy a Blob along specified dimensions.
Definition: tile_layer.hpp:16
An interface for the units of computation which can be composed into a Net.
Definition: layer.hpp:33
A layer factory that allows one to register layers. During runtime, registered layers can be called b...
Definition: blob.hpp:14
virtual int ExactNumTopBlobs() const
Returns the exact number of top blobs required by the layer, or -1 if no exact number is required...
Definition: tile_layer.hpp:25
virtual int ExactNumBottomBlobs() const
Returns the exact number of bottom blobs required by the layer, or -1 if no exact number is required...
Definition: tile_layer.hpp:24
virtual void Backward_gpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the GPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
virtual void Forward_cpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the CPU device, compute the layer output.
Definition: tile_layer.cpp:24
virtual const char * type() const
Returns the layer type.
Definition: tile_layer.hpp:23
virtual void Reshape(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Adjust the shapes of top blobs and internal buffers to accommodate the shapes of the bottom blobs...
Definition: tile_layer.cpp:9
virtual void Forward_gpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the GPU device, compute the layer output. Fall back to Forward_cpu() if unavailable.
A wrapper around SyncedMemory holders serving as the basic computational unit through which Layers...
Definition: blob.hpp:24