1 #ifndef CAFFE_BIAS_LAYER_HPP_ 2 #define CAFFE_BIAS_LAYER_HPP_ 6 #include "caffe/blob.hpp" 7 #include "caffe/layer.hpp" 8 #include "caffe/proto/caffe.pb.h" 21 template <
typename Dtype>
24 explicit BiasLayer(
const LayerParameter& param)
31 virtual inline const char*
type()
const {
return "Bias"; }
41 const vector<bool>& propagate_down,
const vector<
Blob<Dtype>*>& bottom);
43 const vector<bool>& propagate_down,
const vector<
Blob<Dtype>*>& bottom);
47 int outer_dim_, bias_dim_, inner_dim_, dim_;
54 #endif // CAFFE_BIAS_LAYER_HPP_ virtual int ExactNumTopBlobs() const
Returns the exact number of top blobs required by the layer, or -1 if no exact number is required...
Definition: bias_layer.hpp:34
An interface for the units of computation which can be composed into a Net.
Definition: layer.hpp:33
A layer factory that allows one to register layers. During runtime, registered layers can be called b...
Definition: blob.hpp:14
Computes a sum of two input Blobs, with the shape of the latter Blob "broadcast" to match the shape o...
Definition: bias_layer.hpp:22
virtual int MaxBottomBlobs() const
Returns the maximum number of bottom blobs required by the layer, or -1 if no maximum number is requi...
Definition: bias_layer.hpp:33
virtual const char * type() const
Returns the layer type.
Definition: bias_layer.hpp:31
virtual void Forward_cpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the CPU device, compute the layer output.
Definition: bias_layer.cpp:72
virtual void Backward_gpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the GPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
virtual void Backward_cpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the CPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
Definition: bias_layer.cpp:90
virtual void Reshape(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Adjust the shapes of top blobs and internal buffers to accommodate the shapes of the bottom blobs...
Definition: bias_layer.cpp:40
virtual void Forward_gpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the GPU device, compute the layer output. Fall back to Forward_cpu() if unavailable.
virtual void LayerSetUp(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Does layer-specific setup: your layer should implement this function as well as Reshape.
Definition: bias_layer.cpp:10
virtual int MinBottomBlobs() const
Returns the minimum number of bottom blobs required by the layer, or -1 if no minimum number is requi...
Definition: bias_layer.hpp:32
A wrapper around SyncedMemory holders serving as the basic computational unit through which Layers...
Definition: blob.hpp:24