1 #ifndef CAFFE_XXX_LAYER_HPP_ 2 #define CAFFE_XXX_LAYER_HPP_ 6 #include "caffe/blob.hpp" 7 #include "caffe/layer.hpp" 8 #include "caffe/proto/caffe.pb.h" 18 template <
typename Dtype>
28 virtual inline const char*
type()
const {
return "Reshape"; }
36 const vector<bool>& propagate_down,
const vector<
Blob<Dtype>*>& bottom) {}
40 const vector<bool>& propagate_down,
const vector<
Blob<Dtype>*>& bottom) {}
52 #endif // CAFFE_XXX_LAYER_HPP_ virtual const char * type() const
Returns the layer type.
Definition: reshape_layer.hpp:28
An interface for the units of computation which can be composed into a Net.
Definition: layer.hpp:33
A layer factory that allows one to register layers. During runtime, registered layers can be called b...
Definition: blob.hpp:14
virtual void Forward_cpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the CPU device, compute the layer output.
Definition: reshape_layer.hpp:33
int constant_count_
the product of the "constant" output dimensions
Definition: reshape_layer.hpp:47
virtual int ExactNumTopBlobs() const
Returns the exact number of top blobs required by the layer, or -1 if no exact number is required...
Definition: reshape_layer.hpp:30
int inferred_axis_
the index of the axis whose dimension we infer, or -1 if none
Definition: reshape_layer.hpp:45
virtual void Backward_gpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the GPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
Definition: reshape_layer.hpp:39
virtual void Backward_cpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the CPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
Definition: reshape_layer.hpp:35
Definition: reshape_layer.hpp:19
vector< int > copy_axes_
vector of axes indices whose dimensions we'll copy from the bottom
Definition: reshape_layer.hpp:43
virtual void Reshape(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Adjust the shapes of top blobs and internal buffers to accommodate the shapes of the bottom blobs...
Definition: reshape_layer.cpp:32
virtual void Forward_gpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the GPU device, compute the layer output. Fall back to Forward_cpu() if unavailable.
Definition: reshape_layer.hpp:37
virtual int ExactNumBottomBlobs() const
Returns the exact number of bottom blobs required by the layer, or -1 if no exact number is required...
Definition: reshape_layer.hpp:29
virtual void LayerSetUp(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Does layer-specific setup: your layer should implement this function as well as Reshape.
Definition: reshape_layer.cpp:8
A wrapper around SyncedMemory holders serving as the basic computational unit through which Layers...
Definition: blob.hpp:24