Caffe
silence_layer.hpp
1 #ifndef CAFFE_SILENCE_LAYER_HPP_
2 #define CAFFE_SILENCE_LAYER_HPP_
3 
4 #include <vector>
5 
6 #include "caffe/blob.hpp"
7 #include "caffe/layer.hpp"
8 #include "caffe/proto/caffe.pb.h"
9 
10 namespace caffe {
11 
16 template <typename Dtype>
17 class SilenceLayer : public Layer<Dtype> {
18  public:
19  explicit SilenceLayer(const LayerParameter& param)
20  : Layer<Dtype>(param) {}
21  virtual void Reshape(const vector<Blob<Dtype>*>& bottom,
22  const vector<Blob<Dtype>*>& top) {}
23 
24  virtual inline const char* type() const { return "Silence"; }
25  virtual inline int MinBottomBlobs() const { return 1; }
26  virtual inline int ExactNumTopBlobs() const { return 0; }
27 
28  protected:
29  virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,
30  const vector<Blob<Dtype>*>& top) {}
31  // We can't define Forward_gpu here, since STUB_GPU will provide
32  // its own definition for CPU_ONLY mode.
33  virtual void Forward_gpu(const vector<Blob<Dtype>*>& bottom,
34  const vector<Blob<Dtype>*>& top);
35  virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,
36  const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
37  virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,
38  const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
39 };
40 
41 } // namespace caffe
42 
43 #endif // CAFFE_SILENCE_LAYER_HPP_
An interface for the units of computation which can be composed into a Net.
Definition: layer.hpp:33
A layer factory that allows one to register layers. During runtime, registered layers can be called b...
Definition: blob.hpp:14
virtual int MinBottomBlobs() const
Returns the minimum number of bottom blobs required by the layer, or -1 if no minimum number is requi...
Definition: silence_layer.hpp:25
virtual void Forward_gpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the GPU device, compute the layer output. Fall back to Forward_cpu() if unavailable.
virtual void Backward_cpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the CPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
Definition: silence_layer.cpp:9
virtual void Reshape(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Adjust the shapes of top blobs and internal buffers to accommodate the shapes of the bottom blobs...
Definition: silence_layer.hpp:21
virtual void Forward_cpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the CPU device, compute the layer output.
Definition: silence_layer.hpp:29
virtual const char * type() const
Returns the layer type.
Definition: silence_layer.hpp:24
Ignores bottom blobs while producing no top blobs. (This is useful to suppress outputs during testing...
Definition: silence_layer.hpp:17
virtual int ExactNumTopBlobs() const
Returns the exact number of top blobs required by the layer, or -1 if no exact number is required...
Definition: silence_layer.hpp:26
virtual void Backward_gpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the GPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
A wrapper around SyncedMemory holders serving as the basic computational unit through which Layers...
Definition: blob.hpp:24