Caffe
slice_layer.hpp
1 #ifndef CAFFE_SLICE_LAYER_HPP_
2 #define CAFFE_SLICE_LAYER_HPP_
3 
4 #include <vector>
5 
6 #include "caffe/blob.hpp"
7 #include "caffe/layer.hpp"
8 #include "caffe/proto/caffe.pb.h"
9 
10 namespace caffe {
11 
18 template <typename Dtype>
19 class SliceLayer : public Layer<Dtype> {
20  public:
21  explicit SliceLayer(const LayerParameter& param)
22  : Layer<Dtype>(param) {}
23  virtual void LayerSetUp(const vector<Blob<Dtype>*>& bottom,
24  const vector<Blob<Dtype>*>& top);
25  virtual void Reshape(const vector<Blob<Dtype>*>& bottom,
26  const vector<Blob<Dtype>*>& top);
27 
28  virtual inline const char* type() const { return "Slice"; }
29  virtual inline int ExactNumBottomBlobs() const { return 1; }
30  virtual inline int MinTopBlobs() const { return 1; }
31 
32  protected:
33  virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,
34  const vector<Blob<Dtype>*>& top);
35  virtual void Forward_gpu(const vector<Blob<Dtype>*>& bottom,
36  const vector<Blob<Dtype>*>& top);
37  virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,
38  const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
39  virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,
40  const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
41 
42  int count_;
43  int num_slices_;
44  int slice_size_;
45  int slice_axis_;
46  vector<int> slice_point_;
47 };
48 
49 } // namespace caffe
50 
51 #endif // CAFFE_SLICE_LAYER_HPP_
virtual void Backward_gpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the GPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
virtual void LayerSetUp(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Does layer-specific setup: your layer should implement this function as well as Reshape.
Definition: slice_layer.cpp:10
An interface for the units of computation which can be composed into a Net.
Definition: layer.hpp:33
A layer factory that allows one to register layers. During runtime, registered layers can be called b...
Definition: blob.hpp:14
virtual const char * type() const
Returns the layer type.
Definition: slice_layer.hpp:28
virtual int MinTopBlobs() const
Returns the minimum number of top blobs required by the layer, or -1 if no minimum number is required...
Definition: slice_layer.hpp:30
virtual void Forward_cpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the CPU device, compute the layer output.
Definition: slice_layer.cpp:76
virtual int ExactNumBottomBlobs() const
Returns the exact number of bottom blobs required by the layer, or -1 if no exact number is required...
Definition: slice_layer.hpp:29
virtual void Forward_gpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the GPU device, compute the layer output. Fall back to Forward_cpu() if unavailable.
virtual void Backward_cpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the CPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
Definition: slice_layer.cpp:97
Takes a Blob and slices it along either the num or channel dimension, outputting multiple sliced Blob...
Definition: slice_layer.hpp:19
virtual void Reshape(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Adjust the shapes of top blobs and internal buffers to accommodate the shapes of the bottom blobs...
Definition: slice_layer.cpp:22
A wrapper around SyncedMemory holders serving as the basic computational unit through which Layers...
Definition: blob.hpp:24