1 #ifndef CAFFE_SPLIT_LAYER_HPP_ 2 #define CAFFE_SPLIT_LAYER_HPP_ 6 #include "caffe/blob.hpp" 7 #include "caffe/layer.hpp" 8 #include "caffe/proto/caffe.pb.h" 18 template <
typename Dtype>
21 explicit SplitLayer(
const LayerParameter& param)
26 virtual inline const char*
type()
const {
return "Split"; }
36 const vector<bool>& propagate_down,
const vector<
Blob<Dtype>*>& bottom);
38 const vector<bool>& propagate_down,
const vector<
Blob<Dtype>*>& bottom);
45 #endif // CAFFE_SPLIT_LAYER_HPP_ An interface for the units of computation which can be composed into a Net.
Definition: layer.hpp:33
A layer factory that allows one to register layers. During runtime, registered layers can be called b...
Definition: blob.hpp:14
virtual void Forward_gpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the GPU device, compute the layer output. Fall back to Forward_cpu() if unavailable.
virtual const char * type() const
Returns the layer type.
Definition: split_layer.hpp:26
virtual int MinTopBlobs() const
Returns the minimum number of top blobs required by the layer, or -1 if no minimum number is required...
Definition: split_layer.hpp:28
virtual void Backward_cpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the CPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
Definition: split_layer.cpp:34
virtual void Forward_cpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the CPU device, compute the layer output.
Definition: split_layer.cpp:26
Creates a "split" path in the network by copying the bottom Blob into multiple top Blobs to be used b...
Definition: split_layer.hpp:19
virtual int ExactNumBottomBlobs() const
Returns the exact number of bottom blobs required by the layer, or -1 if no exact number is required...
Definition: split_layer.hpp:27
virtual void Backward_gpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the GPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
virtual void Reshape(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Adjust the shapes of top blobs and internal buffers to accommodate the shapes of the bottom blobs...
Definition: split_layer.cpp:9
A wrapper around SyncedMemory holders serving as the basic computational unit through which Layers...
Definition: blob.hpp:24