1 #ifndef CAFFE_TILE_LAYER_HPP_ 2 #define CAFFE_TILE_LAYER_HPP_ 6 #include "caffe/blob.hpp" 7 #include "caffe/layer.hpp" 8 #include "caffe/proto/caffe.pb.h" 15 template <
typename Dtype>
18 explicit TileLayer(
const LayerParameter& param)
23 virtual inline const char*
type()
const {
return "Tile"; }
34 const vector<bool>& propagate_down,
const vector<
Blob<Dtype>*>& bottom);
36 const vector<bool>& propagate_down,
const vector<
Blob<Dtype>*>& bottom);
38 unsigned int axis_, tiles_, outer_dim_, inner_dim_;
43 #endif // CAFFE_TILE_LAYER_HPP_ virtual void Backward_cpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the CPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
Definition: tile_layer.cpp:38
Copy a Blob along specified dimensions.
Definition: tile_layer.hpp:16
An interface for the units of computation which can be composed into a Net.
Definition: layer.hpp:33
A layer factory that allows one to register layers. During runtime, registered layers can be called b...
Definition: blob.hpp:14
virtual int ExactNumTopBlobs() const
Returns the exact number of top blobs required by the layer, or -1 if no exact number is required...
Definition: tile_layer.hpp:25
virtual int ExactNumBottomBlobs() const
Returns the exact number of bottom blobs required by the layer, or -1 if no exact number is required...
Definition: tile_layer.hpp:24
virtual void Backward_gpu(const vector< Blob< Dtype > *> &top, const vector< bool > &propagate_down, const vector< Blob< Dtype > *> &bottom)
Using the GPU device, compute the gradients for any parameters and for the bottom blobs if propagate_...
virtual void Forward_cpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the CPU device, compute the layer output.
Definition: tile_layer.cpp:24
virtual const char * type() const
Returns the layer type.
Definition: tile_layer.hpp:23
virtual void Reshape(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Adjust the shapes of top blobs and internal buffers to accommodate the shapes of the bottom blobs...
Definition: tile_layer.cpp:9
virtual void Forward_gpu(const vector< Blob< Dtype > *> &bottom, const vector< Blob< Dtype > *> &top)
Using the GPU device, compute the layer output. Fall back to Forward_cpu() if unavailable.
A wrapper around SyncedMemory holders serving as the basic computational unit through which Layers...
Definition: blob.hpp:24